Mina the Hollower

A superb retro action adventure where burrowing, build variety, and dense secrets make the old-school punishment worth pushing through.

platform:
PC
published:
Jun 18, 2026

Review brief

Mina the Hollower cover
Recommendation: Great

Completion

Completion tiers

Main Story

Complete
Time
24 hours
Difficulty
Hard
genres
action-adventure / top-down / souls-like
release
2026

Highlights & caveats

Review highlights and caveats

  • Standout

    Burrowing does everything

    Mina's signature move works as dodge, jump, secret finder, and routing tool without feeling overloaded.

    Movement
  • Standout

    Combat has real build range

    Different weapons, sidearms, and trinkets create varied approaches instead of one obvious loadout.

    Combat
  • Standout

    Secrets keep paying off

    Shortcuts, hidden rooms, and suspicious edges make almost every detour feel worth checking.

    Exploration
  • Strong

    Gothic style lands

    The Game Boy Color look, strange characters, and chiptune music give the world a strong identity.

    Atmosphere
  • Strong

    Replay hooks are generous

    Modifiers and New Game+ changes make a second pass tempting, even before fully exploring them.

    Replay Value
  • Mixed

    Early hours bite hard

    Before upgrades and loadout comfort, regular enemies can punish sloppy movement quickly.

    Difficulty Curve
  • Mixed

    Failure taxes curiosity

    Dropped currency and runbacks add tension, but they can make risky exploration feel expensive.

    Runbacks

Quick take

Mina the Hollower is a gothic top-down action adventure that looks old on purpose and plays sharper than nostalgia. It borrows the shape of a Game Boy Color classic, adds modern combat pressure, then builds almost everything around one excellent burrow move.

What works

Burrowing is the reason the whole game holds together. It is a dodge, a jump, a secret finder, and a way to thread through hazards. The move has just enough vulnerability to make timing matter, but enough utility that every new room can ask a slightly different question.

Combat is stronger than the throwback presentation suggests. Weapons, sidearms, and trinkets give loadouts real personality, so changing gear can alter how you approach enemies instead of only changing numbers. Bosses and tougher rooms reward that experimentation because positioning, recovery windows, and escape routes all matter.

Exploration has the same density. Screens loop back through shortcuts, suspicious walls, hidden rooms, and upgrade paths that keep detours productive. The gothic setting helps too. The limited-color look, strange little characters, and energetic chiptune score make the world feel specific rather than merely retro.

There is also a lot of game beyond a first clear. Modifiers and New Game+ changes point toward meaningful replay value, even if I have not dug into those systems deeply yet. They make the game feel built for players who want to tune the challenge or come back with different constraints.

Where it slips

The early game is harsh. Before Mina has enough upgrades and before the burrow timing settles into muscle memory, regular enemies can carve through health fast. That pressure does make mastery satisfying, but it can make the opening hours feel stingier than the game eventually becomes.

The corpse-run structure is also a mixed fit for exploration. Dropping currency gives danger weight, and tense return trips can be exciting. It also means a risky side path sometimes feels more expensive than curious.

Who it's for

Play it if you want a tough action adventure with dense secrets, strong combat, and a central movement idea that keeps finding new uses. Experiment with weapons and trinkets instead of forcing one setup, and give the opening time to settle before judging the difficulty. If dropped currency, hard early fights, or old-school friction already sound exhausting, the craft will still be obvious, but the punishment may be the part you remember.