Islets cover

Islets

A compact metroidvania where reconnecting floating islands reshapes the map and keeps backtracking fresh.

platform:
PC
published:
Mar 26, 2026

Review brief

Recommendation: Great

Completion

Completion tiers

GoalTimeDifficultyStatus
100%~10ChallengingComplete
genres
metroidvania / platformer / action / indie
release
2022

Highlights & caveats

Review highlights and caveats

  • Standout

    Reconnection reshapes the map

    Each island merge changes old routes, dead ends, and shortcuts in useful ways.

    World Design
  • Strong

    Movement keeps the run light

    Air dashes, quick traversal, and clean control make revisits painless.

    Movement
  • Strong

    Pacing wastes no time

    Backtracking stays brief, the map stays readable, and the airship breaks up the run.

    Pacing
  • Strong

    Bosses feel fair

    Clear patterns and sensible punish windows give fights bite without cheapness.

    Bosses
  • Mixed

    Regular combat stays simple

    The sword and bow work, but they rarely surprise once your toolkit settles.

    Combat
  • Mixed

    Normal mode is gentle

    Genre veterans should start on hard if they want the bosses to push back.

    Challenge

Quick take

Islets is a short metroidvania built around a smart hook. Each floating island reconnects to the larger world, and that physical change keeps the map fresh long after a normal shortcut would stop being interesting. The result is compact, charming, and remarkably efficient.

What works

The reconnection mechanic gives exploration real payoff. When an island snaps back into place, old routes change meaning, dead ends become useful, and the world feels more cohesive with each merge.

That supports excellent pacing. Backtracking stays brief, the map remains readable, and the airship sections add just enough variety between platforming runs.

Bosses are another highlight. Their patterns are clear, their punish windows make sense, and the fights feel fair without becoming limp.

Where it slips

Regular combat is only functional. The sword and bow work, but upgrades do not open many new ideas, so the minute-to-minute action is less interesting than the movement and routing. Normal difficulty is also gentle, and controller detection can be odd on Xbox pads.

Who it's for

This is an easy recommendation if you want a focused metroidvania that respects your time. Genre veterans should start on hard, since that gives the bosses more bite. Revisit islands after reconnecting them because old ledges and routes often open in useful ways. If you need deep builds or a stern challenge on normal, it will feel light.